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Dragon Temple - 3D Video Game Environment Art / Brakedown

My journey of creating a 3D video game environment has been nothing short of intense learning, experimentation, and personal growth. It all started with a course from Nexttute Education—30 hours of lectures covering the fundamentals. You can check out the course here:
Nexttute Game Environment Art Masterclass

I bought the course because I’ve always been obsessed with environments like those in Tomb Raider and Uncharted. But after completing the course, I realized my work felt unfinished. I had a clear vision in my head: I wanted to recreate something as stunning as Uncharted 4, the game that motivated me to dive into the gaming industry in the first place.

A course that was supposed to take 30 hours turned into a 7-month project. Still, I wasn’t satisfied. So, I set a new goal: to make my environment as realistic as possible, like the Uncharted series. That goal took me on another 8-month journey of trial and error, tackling challenges with lighting, rendering, post-processing, and even music production. After countless ups and downs, I finally reached the level of detail I had been chasing.

I’ve realized that playing games doesn’t satisfy me as much as creating them. Since I was a teenager, I’ve dreamed of crafting cinematic, linear video games that don’t compromise on any detail. My ultimate goal? To one day see a character that resembles me in a story I’ve created, with people experiencing the thrill and excitement of my work. I’m determined to bring fresh ideas and new visions to the gaming world and make my mark as a 3D environment artist and storyteller.

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Follow me on Instagram, check out my portfolio, and explore more of my work through the links below:

📸 Instagram (Personal): https://www.instagram.com/itsrohanwankhede/
🎮 Instagram (Work): https://www.instagram.com/gravitystudiogames/
🌐 Cara: https://cara.app/rohanwankhede

Dragon Temple - 3D Video Game Environment Art | Unreal Engine 5 | Nexttute Edu. | Rohan.S.Wankhede

Game Environments Art Masterclass on Udemy ( https://www.udemy.com/course/game-environments-art-masterclass/ )

Game Environments Art Masterclass on Udemy ( https://www.udemy.com/course/game-environments-art-masterclass/ )

Bricks Kit Blockout to Final Mesh Turntable

Temple Kit Blockout to Final Mesh Turntable

Secondary Kit Blockout to Final Mesh Turntable

Rock Kit Blockout to Final Mesh Turntable

Suspension Bridge Kit Blockout to Final Mesh Turntable

Suspension Bridge and Flag made using sane Kit Turntable

Foliage Turntable

Made Following this course and later textured in Substance Painter

Made Following this course and later textured in Substance Painter

This was the Final stage following this Course

This was the Final stage following this Course

and here is the result I wasn't Satisfied with

This course shaped my mindset and workflow, but I wasn’t completely satisfied with the results. There was still more to improve and explore.

This course shaped my mindset and workflow, but I wasn’t completely satisfied with the results. There was still more to improve and explore.

Refrence Board I love this kind of environment and i wanted to do something so...

Refrence Board I love this kind of environment and i wanted to do something so...

Following the Previous steps, I made this and tried baking 3D mesh onto a flat Plane to Optimize Foliage.

3d Mesh onto Flate Plane using Substance Painter

3d Mesh onto Flate Plane using Substance Painter

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This is the final version of my extended version.

Davinci Resolve Color Grade

Davinci Resolve Color Grade

Render 01

Render 01

Render 02

Render 02

render 03

render 03

Render 04

Render 04

Render 05

Render 05

Render 06

Render 06

Lit Mode

Lit Mode

Unlit Mode

Unlit Mode

Detailed Lighting Mode

Detailed Lighting Mode

Collision Mode

Collision Mode

Nanite Mode

Nanite Mode

Thankyou

Thankyou